This seed features a caldera in the middle of eight different biomes, with three villages under 500 blocks from spawn. The main island is crescent-shaped, with two large mountains separated by a green savannah biome. The map is also filled with strongholds and various biomes. Seven are just at walking distance from spawn. There is an incredible number of mansions on this seed. There are dark oak and spruce forests nearby, as well as a witch hut and a portal. Located at -971,66,1528, this village features three churches next to a large broken nether portal.Ī weirdly-shaped cliff is overlooking a lake on this seed. Here we present a selection of outstanding seeds you can use to create the most stunning Minecraft worlds.Ī cult probably built the village from this seed. On the myriad of Minecraft forums and wikis and websites out on the web, the community has started collecting the best and most interesting seeds. However those seeds can be influenced, they can be copied and pasted into Minecraft’s underlying code (joking, we all know Minecraft runs on fairy dust), and thus renders the players able to go and recreate worlds. By default, the game grabs the current system time as the basic input for the starting values of a world and runs with that. But, a fact that few people know, the basic code the world is based on, what is called the seed, is just a few characters long. In the background, the-5138809353219927576 almost limitless game world is created based on intricate algorithms. Minecraft’s world generation is a fairly random affair. Note: Depending on the version your Minecraft is running on may alter some of the results from the seeds listed below.Is the hardware physically capable of handling a larger map? Yes, it's just the limitations of the file save sizes that prevents 4J from adding larger worlds to the older consoles. Not to mention that it also has to keep track of every single item and entity within the game as well. So a chunk being 16x16x256 = 65,536 blocks per chunk (yes, air counts as a block too) Multiply that by the total number of total chunks that can appear in the world. Minecraft on the other hand has to keep track of every block within a chunk. There is nothing saved as far as the map is concerned in the game other than your players position in that map. Sure it scrawls out in every direction, but you can't enter every building, if you hit a lamp post and come back to that intersection later, the lamp post has returned. The map in GTA is fixed, and can never be changed. Microsoft and Sony have capped the save file size to one gigabyte.Ĭomparing the map size for GTA V to Minecraft is comparing apples to oranges. The map size in the Xbox 360 is a result of the limitation of the physical file size.
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